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WireFX is my own version of a shitty game framework. It is neither better designed nor faster nor in any way better than all the others out there.

basics: window, input handling, kernel

A triangle! I am John Carmack!

Basic object loading and shading

Textures! In Color!

Both combined

Dynamic octree creation from arbitrary geometry

WFX never has been completet, but you can get a sneak peak at the source here (if you want):

.tgz - GNUZipped tar file