WireFX
WireFX is my own version of a shitty game framework. It is neither better designed nor faster nor in any way better than all the others out there.
![]() basics: window, input handling, kernel |
![]() A triangle! I am John Carmack! |
![]() Basic object loading and shading |
![]() Textures! In Color! |
![]() Both combined |
![]() Dynamic octree creation from arbitrary geometry |
WFX never has been completet, but you can get a sneak peak at the source here (if you want):
.tgz - GNUZipped tar file