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Bibliography

1
http://OpenGL.org - OpenGL Homepage

2
OpenGL ES - The Standard for Embedded Accelerated 3D Graphics (http://www.khronos.org/opengles/)

3
OpenGL Programming Guide, Addison-Wesley. (http://fly.cc.fer.hr/ unreal/theredbook/)

4
James F. Blinn, Models of Light Reflection for Computer Synthesized Pictures, Computer Graphics, Vol. 11, No. 2, July, 1977, 192-198. (http://www.siggraph.org/education/materials/HyperGraph/illumin/specular_highlights/blinn_model_for_specular_reflect_1.htm)

5
http://mesa.org - MESA, eine freie OpenGL Implementation

6
http://www.sgi.com/ - Silicon Graphics

7
http://de.wikipedia.org/ - WikiPedia

8
http://glew.sourceforge.net/ - GLew Homepage

9
http://oss.sgi.com/projects/ogl-sample/registry/ - OpenGLÂ Extension Registry

10
http://nvidia.com/ - NVIDIA Homepage

11
http://developer.nvidia.com/object/cg_toolkit.html - NVIDIA Cg Toolkit

12
http://www.opengl.org/documentation/oglsl.html - GLSL Homepage

13
http://www.lighthouse3d.com/opengl/glsl/ - Lighthouse 3D GLSL Tutorial

14
DirectX 9.0 Introducing the New Managed Direct3D Graphics API in the .NET Framework (http://msdn.microsoft.com/msdnmag/issues/03/07/DirectX90/default.aspx)



2005-10-25 Michael Bayer - nightspawn.com