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Contents
- 1
- http://OpenGL.org - OpenGL Homepage
- 2
- OpenGL ES - The Standard for Embedded Accelerated 3D Graphics (http://www.khronos.org/opengles/)
- 3
- OpenGL Programming Guide, Addison-Wesley. (http://fly.cc.fer.hr/ unreal/theredbook/)
- 4
- James F. Blinn, Models of Light Reflection for Computer Synthesized Pictures, Computer Graphics, Vol. 11, No. 2, July, 1977, 192-198. (http://www.siggraph.org/education/materials/HyperGraph/illumin/specular_highlights/blinn_model_for_specular_reflect_1.htm)
- 5
- http://mesa.org - MESA, eine freie OpenGL Implementation
- 6
- http://www.sgi.com/ - Silicon Graphics
- 7
- http://de.wikipedia.org/ - WikiPedia
- 8
- http://glew.sourceforge.net/ - GLew Homepage
- 9
- http://oss.sgi.com/projects/ogl-sample/registry/ - OpenGLÂ Extension Registry
- 10
- http://nvidia.com/ - NVIDIA Homepage
- 11
- http://developer.nvidia.com/object/cg_toolkit.html - NVIDIA Cg Toolkit
- 12
- http://www.opengl.org/documentation/oglsl.html - GLSL Homepage
- 13
- http://www.lighthouse3d.com/opengl/glsl/ - Lighthouse 3D GLSL Tutorial
- 14
- DirectX 9.0 Introducing the New Managed Direct3D Graphics API in the .NET Framework (http://msdn.microsoft.com/msdnmag/issues/03/07/DirectX90/default.aspx)
2005-10-25 Michael Bayer - nightspawn.com